I am sorry I just don't have unlimited time and ability to test 10000 unit types and etc.įor people who are complaining about things like auto resolve and missing features (reset units, weak units):ġ.) Check the Steam workshop for mods. I assume the next patch will have yet another set of new whatever that requires 10 new code injection points to take care of all the different BS that they add. In fact I've never seen anything labeled champion, so that's probably why the option has no effect, as I never tested it on anything like this. I have no idea the difference between champions or the other types of moveable units. And for some reason the game uses different code to display or read the data for each of them? This is getting REAL STUPID. So there are heros, lords, and champions.
This is troublesome as champions with un-used skill points will create an end turn alert you have to skip to proceed.
So for example if I set my champion to level 40, with 9999999 xp, and 200 skill points, that may work initially, but after this clicking on the same champion won't actually allow for further editing.
Also wanted to report, while editing champions works, after adding levels/xp/skill points it stops being able to read the current level/xp/skill points when selecting a champion.